John Dean CGD Blog
Sunday, 5 January 2014
Research Week Task - Recycling in modern media
Sunday, 3 November 2013
Games Through The Ages
Autumn of
1972 –
With popular arcade games quickly becoming evil money making
scheme to retrieve a child well-earned quarters many companies began to create
their own home consoles so consumers would not have to leave the house and keep
some of their quarters intact. To start off the console war that would dominate
the next 40 plus years, the first console to be released to the public was the
Odyssey by Magnavox in the late stages of 1972. The Odyssey brought arcade
games to the living room with some of the graphics taken away. The Odyssey used
game cartridges to transport the game to the home, a total of 12 cartridges
were sold for this console some having multiple games on them and some games
being on two different cartridges. In total there were 27 games made for this
console all with very basic graphics.

1976-
1977-78-
1983 –
In 1983 the video games industry took a major hit in North
America although the new Nintendo Entertainment System was released in Japan,
because of the crash America would not see it till two years later. The new
Nintendo system took gaming to a whole new level and gave developers new
methods of creating games. Cinematronics debut Rick Dyer’s Dragon Lair, the
first video to feature laser-disc technology. The Commodore 64 is introduced;
this was the most powerful video games console to date and the least expensive.
As Atari controls such a bit proportion of the market in the U.S the NES is set
to come out at a later time period, plans were made for it to be distributed by
Atari but these plans fell through and Americans see the NES in 1986.
1985 – 1986 –
1989 –
Nintendo releases the handheld game console the Game Boy for
$109 this was the first handheld console to be released in the US this is to be
later followed by the Atari Lynx this was a coloured handheld console which
sold for $149. NEC released the first 16-bit console in the U.S. It was called
the TurboGrafx-16 and sold for $189. This was the first system to have video
games run on compact discs which would lead a revolution in gaming and many
future gaming consoles would follow its lead although at first it was seen as
something that would not catch on. The true American experience can to the
American household when Sega debuts the Genesis, its first 16-bit home game console,
for $295. These hand held consoles would prove very popular with gamers all
over the world with the ability to take a game with you at all times made these
first handhelds a must have for all gamers.
1991- 1994
–
1995 –
Sony bring the PlayStation to the US with the success of the
technology in Japan Sony wanted to capitalise on their profits so introducing
the PlayStation to the US was the best solution. Nintendo releases the Nintendo
64 in Japan although the Americans would not see this console till later the
console became an instant success within the gaming community. This console
would bring some of the best games in the history of Nintendo. This console
would also bring along feature such as getting feedback through the controller
when the rumble pack was introduced.
1996 –
Arcades
start to bring in “ride-and-video” games like skiing and snowboarding these
were implemented because their popularity had risen above the fighting and
shooting games. Interaction games became very popular in the arcades and many
more would be developed and would overtake the machines that only had buttons
for fighting or shooting. Atari’s founder, Nolan Bushnell, renters the industry
making Internet stations for arcades and bars. The Tamagotchi virtual pet
becomes an instant success in Japan and it was released in the US in May the
same year selling all of its 30,000- unit supply in 3 days these were to be
constantly popular throughout the next few year even some school began to ban
some the Tamagotchi’s from the class room as it would disturb lessons.
1997 – 2000 –
2001 – 2004 –
Microsoft and Nintendo introduce there next generation of
consoles being the GameCube for Nintendo and the Xbox for Microsoft. The
GameCube was easier to develop for but the Xbox offered better graphics for
developers to work with. Sega announces they will no longer be manufacturing
hardware. And Nintendo releases the Game Boy Advance, a portable gaming system.
These entire new consoles came on leaps and bounds from the last generation of
console and graphics and physics in a game became much more realistic.
2005 – 2007 –
2007-2013
–
Inventory Task Project 1
First Blog
I am studying Computer Game Design at Priestley College in an attempt to get in to the field of Game Design as a full time job later in life. I hope to gain the skills required to get into this field of work such as coding and programming which are skills I am yet to gain. I would also like to expand on my knowledge of 3D design and improve on what I have learned doing Digital Art at high school where I began to learn the basics of 3D modeling using the software Autodesk 3DS Max. I have always had passion for gaming and have always like to see how things work so this course seemed ideal for what I enjoy doing and what I would like to do in the future.
The game I have completed over the holiday and have recently been playing is Dishonored. I have played through this game multiple times and have come to love the steam punk fashioned town that became Dunwall. I enjoyed this game because there are many ways to go around each level either being stealthy and not being seen or to run and gun everything in sight. With multiple run throughs I went through doing both different techniques and found out that the sneaking and stealthy way would always make the game time longer. I liked this game because it reminded me of my favorite game of all time, Thief, which is in very much a similar style to Dishonored although this game was created for the current generation.
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