Sunday, 5 January 2014

Research Week Task - Recycling in modern media

For this task I was asked to look at the feature of recycling in a film, literature, game, illustration, animation and Artist/Designer. To start I am looking at the film Robots, this film features recycling because the robots in the film will always need the spare parts to keep on functioning and carry on with their lives. Throughout this film we are shown that without the use of reusing and recycling the older and less fortunate robot will cease to exist and this is the eventual plan of the evil corporation that has taken over the city. Also through this movie we see the protagonist, Rodney, creating new inventions out of scrap as well in an attempt to help his father with his work. But when his father falls ill from his work load and the parts cannot be found our hero goes off to find Big Well the creator of the industry that distributes new part but has seemingly gone out of business as a new boss has taken over.

The piece of literature I will be referencing will be Stig of the Dump; I have used this piece of literature because the majority of the book is set in the dump where Stig lives. The book features Barney as the main character who falls down in to an abandoned chalk mine, that the people of the town have been using as a dump even since its closure, down in this dump Barney finds himself face to face with a man who should not have walked in the same time period. Stig is a caveman with very little communication skills with Barney but even still the two become the best of friends, though Stig is kept a secret from Barneys' family as nobody would believe that there was a caveman living at the dump. This book features recycling in the way of where Barney find Stig in the first place, Stig's den, the den is mainly composed of the rubbish thrown down there by the occupants of the surrounding towns. This is the recycling that I am referring to as Stig, although from another timezone, Stig creates his own life in the dump creating a little shelter for himself that becomes a place to be for the two unlikely counterparts as the story progresses.

The game I will be looking at is Borderlands, Borderlands is a post apocalyptic world with many desolate lands and deserts to wander through and explore. The main story behind Borderlands is that a group of 'Vault Hunters' are after the vault that is hidden somewhere in the world you are aloud to explore. Throughout the game the use of recycling is used on the enemies of this game. The bandit and physios in this game will use the rubbish and debris to create makeshift armor with bits of pans and scraps of metal. The use of this shows that the world has become a poor place, not every enemy that uses these scraps of metal to the armor advantage as there is a group of enemies is controlled by the main boss in the game 'Handsome Jack' leader of Hyperion and the biggest weapon manufacturer in the fictitious world that you are bound to save.

I am using the Wombles for both the illustration and the animation, in the original Womble books the pointy nosed creature were known for their recycling of rubbish in very creative way. The use of recycling in the cartoons and the book for the Wombles was always the main message, each character would find rubbish around their home that was no long useful and create another use for them. The original book were released in 1968 by author Elisabeth Beresford, according to the books the Wombles lived in every country in the world trying to combat the amount of rubbish that is there but Beresfords story's were more concerned about the lives of the people who live in the burrow in Wimbledon Common in London. The Wombles really came to fame in their childrens television show that used stop motion to portray the wombles spectacularly.

Recycled Comic Book ArtFor my artist and designer I am using the work of artist Mike Alcantara, this artist uses old comic books to create new pieces that look like they have just been taken from another larger comic. This artist will use old comic books from each company, Marvel and DC, and create the characters from each of the comic. This is a great way to get rid of the old comic books that are no longer readable and in need of getting rid of. I love the way the end product comes out and a lot of work has gone in to each piece and each one is fantastic.

Sunday, 3 November 2013

Games Through The Ages





Autumn of 1972 –


With popular arcade games quickly becoming evil money making scheme to retrieve a child well-earned quarters many companies began to create their own home consoles so consumers would not have to leave the house and keep some of their quarters intact. To start off the console war that would dominate the next 40 plus years, the first console to be released to the public was the Odyssey by Magnavox in the late stages of 1972. The Odyssey brought arcade games to the living room with some of the graphics taken away. The Odyssey used game cartridges to transport the game to the home, a total of 12 cartridges were sold for this console some having multiple games on them and some games being on two different cartridges. In total there were 27 games made for this console all with very basic graphics.

1975 With the popularity of the home console market growing many new companies began their attempt to get some of the profit away from Magnavox. Sear began to sell the very first Atari Pong system under the label Tele-Games. This would mark the beginning of a partnership between the two companies where Sears would sell games under various labels which were designed by Atari. In the early part of 1976 Atari would release their own version of the Pong system. As well as Atari getting in on the console war Magnavox also released an updated version of their Odyssey to try and keep up with the hardware advances. These new home consoles would start a new industry that would span for the next 50 years and becoming bigger than many other industries that were profitable.

1976-
In 1976 many companies began to realize the potential of the consoles in people’s homes. Many companies developed consoles such as Coleco with the Telstar, Fairchild Semiconductor with the Channel F, Universal Research Labs with the Video Action III (There was no Video Action II but the Video Action I was released in the earlier year) and GHP with the Wonder Wizard. Atari and Magnavox also released updated versions of their consoles with the Atari Super Pong Ten and the Odyssey 300. All these consoles were around the same graphic standards and the hardware was mainly the same with no real advances since the last set of console released.

1977-78-
In 1977 a few more new consoles came out such as the Studio II from RCA, the Bally Professional Arcade (later renamed the Astrocade) and the Colour TV Game from Nintendo. This was Nintendo’s first attempt at making it in the home entertainment industry which not as well the NES that would come out next decade. Many companies released updated consoles with newer hardware and better graphics. Magnavox also released the Odyssey 2 which was another updated version of the Odyssey video console. Coleco also released many different versions of their Telstar console releasing 6 consoles in the 2 years. APF also released the APF – M1000 in 1978 but didn't break banks with their product. Atari seemed to follow the lead of Coleco when the released 5 versions of their console as well. Although these were different consoles they only had on game on them meaning the consumer had to buy different consoles to gain the different games. During this time Atari released their most iconic console, The Atari 2600 this would become the longest running console in video game history. This started a pinnacle of games as home entertainment systems started to have colour in there games and local multiplayer came in to play with many people able to play the games with different controllers. These consoles would be continued to be updated till the games industry crash in 1983 where Nintendo would lead the industry out of the darkness with their most iconic console as well.  

1983 –
In 1983 the video games industry took a major hit in North America although the new Nintendo Entertainment System was released in Japan, because of the crash America would not see it till two years later. The new Nintendo system took gaming to a whole new level and gave developers new methods of creating games. Cinematronics debut Rick Dyer’s Dragon Lair, the first video to feature laser-disc technology. The Commodore 64 is introduced; this was the most powerful video games console to date and the least expensive. As Atari controls such a bit proportion of the market in the U.S the NES is set to come out at a later time period, plans were made for it to be distributed by Atari but these plans fell through and Americans see the NES in 1986. 

1985 – 1986 –
In 1985 the popular game Tetris was developed by Russian programmer Alex Pajitnov, this was to be played on the PC for the time being as the games consoles of the time could not handle the major block drop. In 1986 the NES is released to the whole of the US after being test-marketed in New York. To compete with the NES, Sega introduces the Sega Master System (SMS) to the market and Atari release their Atari 7800 to try and keep themselves in the market. With the NES coming out the most iconic game figure came into play with the very first game released on the NES being Super Mario.

1989 –
Nintendo releases the handheld game console the Game Boy for $109 this was the first handheld console to be released in the US this is to be later followed by the Atari Lynx this was a coloured handheld console which sold for $149. NEC released the first 16-bit console in the U.S. It was called the TurboGrafx-16 and sold for $189. This was the first system to have video games run on compact discs which would lead a revolution in gaming and many future gaming consoles would follow its lead although at first it was seen as something that would not catch on. The true American experience can to the American household when Sega debuts the Genesis, its first 16-bit home game console, for $295. These hand held consoles would prove very popular with gamers all over the world with the ability to take a game with you at all times made these first handhelds a must have for all gamers.  

1991- 1994 –
In 1991 the Super NES is released in the US by Nintendo for $249.95 this was put out to compete with the Sega Genesis with its lower price but same style graphics meaning this was a hit sale for Nintendo in the US. Atari releases the Jaguar, attempting to be the first 64-bit console on the market. The product actually only run two 32-bit processors. Senators Joseph Lieberman launched a Senate investigation into violence in video games, hoping to initiate a ban on violent video games. From this senate investigation, the Entertainment Software Rating Board is created. Ratings are now given to video games and are marked on the games’ packaging to indicate the suggested age of players and violent content. Through all of this the Sega Saturn and the Sony PlayStation make their debut in Japan. 

1995 –
Sony bring the PlayStation to the US with the success of the technology in Japan Sony wanted to capitalise on their profits so introducing the PlayStation to the US was the best solution. Nintendo releases the Nintendo 64 in Japan although the Americans would not see this console till later the console became an instant success within the gaming community. This console would bring some of the best games in the history of Nintendo. This console would also bring along feature such as getting feedback through the controller when the rumble pack was introduced.

1996 –
Arcades start to bring in “ride-and-video” games like skiing and snowboarding these were implemented because their popularity had risen above the fighting and shooting games. Interaction games became very popular in the arcades and many more would be developed and would overtake the machines that only had buttons for fighting or shooting. Atari’s founder, Nolan Bushnell, renters the industry making Internet stations for arcades and bars. The Tamagotchi virtual pet becomes an instant success in Japan and it was released in the US in May the same year selling all of its 30,000- unit supply in 3 days these were to be constantly popular throughout the next few year even some school began to ban some the Tamagotchi’s from the class room as it would disturb lessons.

1997 – 2000 –
PlayStation is thought to be the best selling console of all time selling its 20 millionth unit in 1997. Tiger produces a multipurpose handheld to complete with the Game Boy. Called the game.com, it played games but also had an address book, calculator, and stylus for touchscreen capability. It connects to the PC modem for access to e-mail. Arizona tries to restrict violent video games trying to make it illegal to display violent material to minors. These attempts fail dramatically. In 1998 Sega introduces the Dreamcast to Japan the console operated on Windows CE which allowed easy conversions between Dreamcast and PC games. Wal-Mart also decides to ban over 50 video games that they deem them inappropriate for minors. In 1999 Billy Mitchell attained a score of 3,333,360 in the game Pac-Man. The highest possible score a player can get. Also in this year because of the shooting in Columbine High School, Sega announces they will not be releasing their light gun to the US which meant the US had to play the popular House of Dead 2 using a standard controller. In 2000 Sony released the PlayStation 2 and it quickly sold out upon launch only 500,000 units were available on the first day of release making it hard to obtain one straight away. The Sims was released in the US and quickly become a hit.

2001 – 2004 –
Microsoft and Nintendo introduce there next generation of consoles being the GameCube for Nintendo and the Xbox for Microsoft. The GameCube was easier to develop for but the Xbox offered better graphics for developers to work with. Sega announces they will no longer be manufacturing hardware. And Nintendo releases the Game Boy Advance, a portable gaming system. These entire new consoles came on leaps and bounds from the last generation of console and graphics and physics in a game became much more realistic. 

2005 – 2007 –
Sony releases the PSP to compete with the Game Boy and Nintendo the PSP offered a large high-resolution display so that developers could bring gaming that would be seen on a console into the portable setting. In the same year Microsoft unveils the Xbox 360 to be released in the November of 2005. Sony and Nintendo’s competing consoles are planned to be released in 2006. These consoles brought even better graphics to the gaming community makes games even more breath taking and realistic. This would lead to many new and interesting games as the new hard ware could withstand the harsh treatment of the new and improved graphics would lead to more intricate games which will span a life time.

2007-2013 –                                                                  
In 2008 Grand Theft Auto 4 breaks sales records in its first week of sales after gamers bought more than 6 million copies this was a sequel to the popular GTA3 and the new game brought new characters, setting and story lines. Through the course of the next couple of years many games would get bigger and better than ever such games as Battlefield 3 and Call of Duty brought the soldier to the house hold. By this point in time the games industry was a huge deal and to break into the profit making side of it. Any original concepts for games will have not done very well when it came to making a profit. In 2013 the next generation of consoles were introduced. Nintendo released there Wii U and Microsoft and Sony revealed their consoles that were to be sold later in that year. These new consoles are to bring even better graphics that the prior generation could not handle. 

Inventory Task Project 1



For task we were instructed to record and evaluate 3 types of inventory from 3 different games. For my first game I reviewed Sky Rim. Sky Rim has a weight based inventory that will have precautions, such as the player will move slower, if this weight is exceeded. The inventory is accessed through a menu based system with the player pausing the game to change out weapons and spells. Some of the favorite items can be added to a hot-key system where a button on the controller or keyboard can be assigned to pull out a weapon without going through a menu system which makes the menu more user friendly and will cut out all of the time spent in the menu. The inventory in Sky Rim was nothing new when it came to the inventory screen or layout as it went along with many of Bethesda games had gone along with such as part roll playing games such as Oblivion and Fallout 3. Size was not taken into effect with the inventory as it was mainly based on weight and every time the item was hovered over in the menu a small well rendered picture or three dimensional image would show up showing you what item you were selecting. I think this style of menu can suit the game play and can sometimes hinder it. With stopping game play to have to choose a weapon you don't have a hot-key you can halt combat and recompose yourself whereas some people will want to keep right in the action without having to stop. This will influence my design in a way as pictures are well rendered and the menu look amazingly well done.

For my second game I have chosen is a game called Resident Evil 4. Resident Evil has a limited inventory that us also menu based. Resident Evils' menu made everything you would pick up in the world, such as herbs and guns, would have a size value with ammo usually taking up 2 blocks of the suitcase that was the inventory. Your inventory's size could be increased by buying bigger bags from the creepy man that would randomly appear and offer you upgrades for certain weapons or backpacks. All upgrades for weapons would also take up spaces in the blocks that you have. To access the inventory the player would have to pause the game and go through the menu. In the inventory each item can be moved around it to make sure you can fit in as much possible. All items can be seen in the inventory as you move them around and you are given a description if the item is clicked. I like this form of inventory as it give a sense that not everything is needed and we will have to make sacrifices to get the really good weapons.

The final game I decided to review is Red Dead Redemption. Red Dead has a scroll wheel inventory where everything can be accessed very quickly with out disturbing the game play. Players can access the inventory by using the holding the Right bumper the moving the right analog stick. The inventory suit the game brilliantly as some of the game play is fast paced so the ability to change out weapons without disturbing game play is very nice. Each gun or tool has simple cell shaded graphic that you can see when you change to it in the scroll wheel menu. I like this form of menu because it keeps the game play flowing and wont stop it when another weapon is needed and I would like to incorporate it to my design to keep game play flowing. (I apologize for the picture for this section there were very few of a decent quality.)

First Blog

Hey, I am John Dean.
I am studying Computer Game Design at Priestley College in an attempt to get in to the field of Game Design as a full time job later in life. I hope to gain the skills required to get into this field of work such as coding and programming which are skills I am yet to gain. I would also like to expand on my knowledge of 3D design and improve on what I have learned doing Digital Art at high school where I began to learn the basics of 3D modeling using the software Autodesk 3DS Max. I have always had passion for gaming and have always like to see how things work so this course seemed ideal for what I enjoy doing and what I would like to do in the future.

The game I have completed over the holiday and have recently been playing is Dishonored. I have played through this game multiple times and have come to love the steam punk fashioned town that became Dunwall. I enjoyed this game because there are many ways to go around each level either being stealthy and not being seen or to run and gun everything in sight. With multiple run throughs I went through doing both different techniques and found out that the sneaking and stealthy way would always make the game time longer. I liked this game because it reminded me of my favorite game of all time, Thief, which is in very much a similar style to Dishonored although this game was created for the current generation.